When development began, inspired by the book Horns, it quickly became clear that this idea had the potential to grow into a serious video game. With that realization came the understanding that bringing it to life would require the help of talented individuals.
For areas outside my expertise, such as music, graphic design, and voice acting, I initially turned to paid AI tools in an attempt to complete the experience. However, the results lacked the depth and authenticity the game needed.
That led me to seek out real people, individuals whose passion and talent could truly shape the world of Horns. Without any financial backing, those who joined did so purely out of love for the project. Most of them are people I know personally, which makes their contribution even more meaningful.