Building Horns

Team

The development of Horns began without a budget or external support, driven purely by a passion for video games. Alongside daily responsibilities and a full-time job, the creator dedicated time to carefully and steadily bring the idea to life, shaping it into a fully realized game.

After a year of development, the project began to attract a small group of talented individuals who joined out of genuine support and shared enthusiasm. Their contributions have played a significant role in shaping Horns, and they continue to be an essential part of its ongoing development.

When development began, inspired by the book Horns, it quickly became clear that this idea had the potential to grow into a serious video game. With that realization came the understanding that bringing it to life would require the help of talented individuals.

For areas outside my expertise, such as music, graphic design, and voice acting, I initially turned to paid AI tools in an attempt to complete the experience. However, the results lacked the depth and authenticity the game needed.

That led me to seek out real people, individuals whose passion and talent could truly shape the world of Horns. Without any financial backing, those who joined did so purely out of love for the project. Most of them are people I know personally, which makes their contribution even more meaningful.

Rados Nikolic

Author of the Horns novel, which forms the foundation of the game’s world and gameplay. C++ and Unreal Engine developer, world designer, voice actor for multiple characters, and the physical and facial reference for all in-game characters, animator.

Vladimir Zdravkovic

C++ and Unreal Engine developer, character designer, and costume designer.

Milan Petkovic

Professional musician and composer of the original soundtrack for Horns.

Nenad Radovic

Voice actor

Ana Borovicanin

Face model and performance actor for the main character, as well as art designer.

Rados Kostic

Face model, composer and lyricist of the main theme featured in the game’s credits.